Image Matrix

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matrix Matrix Object is an advanced script object in MMB. It contains rows and columns. We can decide how many columns & rows should it have. Every cell has own address.

matrix

addressed

Imagine you would like to create a Game board with 5 x 5 stones, On each position of the board you can have one of the 3 images or nothing. This could be a lot of work with putting simple bitmap object and then all the show - hide commands for all objects!

Image Matrix helps you do this and a lot of other projects.

The number of Columns and Rows determines the size of the Image Matrix object. You must have at least the image #1 defined. The Columns and Rows are multiplied by the image #1 width and height producing the total Matrix size.

All the 3 images should be the same size.

You can reach each cell with MatrixName[Column, Row] format.

Images?

You can use max. 4 images with the matrix object. Suppose that we have selected below images:              

 

RESERVED FOR NULL IMAGE

rball

gball

bball

Name

image0

image1

image2

image3

Image index

0

1

2

3

Putting It Together...

First run MMB & open a new project. Put an image matrix to the page.

menu

Adjust the properties.

properties

Matrix object will be filled with default image.

filledmatrix

See also the Matrix Functions.